Sometimes when you sculpt a mesh, you may want to reduce the tessellation in areas where you don't need high resolution. Reducing tessellation is a way you can bring down the file size.
Use the
Reduce
tool to diminish dense areas of your mesh where dense tessellation is not required.
- Load a mesh.
- In the
Sculpting Tool properties, activate the
Tessellation option in the
Tessellation section to triangulate your mesh.
- Ensure that your mesh does not have any sculpt layers, subdivision levels, non-manifold edges, or a PTEX setup
. If the mesh is unsuitable for triangulation, Mudbox creates a triangulated copy that you can work on when you select the
Reduce tool and click the mesh. (You can also click
.)
- Select
Reduce
and stroke the mesh.
Note: You can switch between
Reduce and
Refine by holding
Ctrl while you work on the mesh.
- When you have finished sculpting, you may want
retopologize your mesh to convert it from triangles back to quads. See
Retopologize a mesh.
Note: The
Falloff Type set for the current sculpting tool also affects
Tessellation behavior.
Note: If you experience problems when collapsing edges on a tessellated mesh, delete UVs from your model beforehand.