Sometimes while sculpting, you may run out of polygons, making it hard to get detailed features without squashing or stretching your mesh. The previous way around this issue was to subdivide your model, which created too many polygons all over your mesh and shrink your object. Or you could create a high-density mesh in another software product, such as Maya or 3dsMax.
Instead of this, the
Tessellate option in the
Sculpting Tools Properties retessellates your mesh and lets you add detail when and where you need it.
For an explanation of tessellation and what meshes are best suited, see
Dynamic Tessellation in the
Sculpting Overview section.
Note: The
Tesselate option is available in every sculpting tool except
Mask,
Erase, and
Freeze.
To increase the tessellation of your mesh
- Load a mesh.
- In the
Sculpting Tool properties, activate the
Tessellation option in the
Tessellation section.
- Select the
Refine
tool and click the mesh. If the mesh is unsuitable for triangulation, that is, if it has sculpt layers, subdivision levels, non-manifold edges or a PTEX setup,
Mudbox offers to create a triangulated copy that you can work on. (You can also select the mesh and click
.)
- In the
Tessellation section of the Sculpting Tool properties, turn on
Follow Path so the geometry moves along your drag path for a more interactive sculpting experience.
- Choose
Screen Pixels in the Tesselate section Units Settings so the closer you zoom on your mesh, the more detail you're able to add.
Tip:
- Toggle Tessellation on and off while you sculpt with
Shift +
~ (tilde)
- Toggle between
Refine/Reduce and
Reduce/Refine as you sculpt by pressing
Ctrl.
- When you work with the
Grab
tool, toggle
Twist on and off as you work using
Ctrl +
Shift keys.
- If your model becomes stretched too thin, use the
Bulge
tool with Tessellation enabled to add volume.
- You may want to turn Tessellation off for certain tools, such as
Pinch
and
Smooth..
- Press
w to turn off
Wireframe display so you aren't distracted by the polygons.
Note: The
Falloff Type set for the current sculpting tool also affects
Tessellation behavior.