Structure |
Description |
Describes the arguments for a blur filter state implementation. | |
DICommand is a base command for DrawableImage commands that are queued up for the render thread. | |
Describes the texture use policy of the dynamic glyph cache. | |
Contains common arguments passed to HAL::InitHAL function. | |
Used to set the data needed for image creation functions. | |
Describes one addressable data plane of an image in memory. | |
ImageSwizzlerContext exists so that there is an ImageSwizzler singleton, and the context holds the operational data in the location where the operations are performed. | |
A simple array-based queue used to record image update requests and execute them all at once. | |
Base class for image write arguments. | |
Holds mesh cache parameters that control buffer sizes, batching and allocation policies of MeshCache. | |
Structure describing the parameters for 3D stereo support. | |
Describe format of the texture and its caps. | |
Tolerance values for controlling how smoothly surfaces/shapes/strokes are tessellated for rendering. |