Public Classes Structures

Public Classes Structures
Structures
Structure 
Description 
Describes the arguments for a blur filter state implementation. 
DICommand is a base command for DrawableImage commands that are queued up for the render thread. 
Describes the texture use policy of the dynamic glyph cache. 
Contains common arguments passed to HAL::InitHAL function. 
Used to set the data needed for image creation functions. 
Describes one addressable data plane of an image in memory. 
ImageSwizzlerContext exists so that there is an ImageSwizzler singleton, and the context holds the operational data in the location where the operations are performed. 
A simple array-based queue used to record image update requests and execute them all at once. 
Base class for image write arguments. 
Holds mesh cache parameters that control buffer sizes, batching and allocation policies of MeshCache
Structure describing the parameters for 3D stereo support. 
Describe format of the texture and its caps. 
Tolerance values for controlling how smoothly surfaces/shapes/strokes are tessellated for rendering.