Wwise category - Stingray Flow Node Reference

Sub-categories

Nodes

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

float

Playing Id

The Id of the event to pause.

event

In

This event triggers the evaluation of this node.

To pause sounds, Wwise recommends using a Pause event and triggering it via [Wwise Trigger Event].

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Script node definition in file: core/wwise/wwise.script_flow_nodes

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

float

Playing Id

The Id of the event to resume.

event

In

This event triggers the evaluation of this node.

To resume sounds, Wwise recommends using a Resume event and triggering it via [Wwise Trigger Event].

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Script node definition in file: core/wwise/wwise.script_flow_nodes

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Inputs

float

Playing Id

The Id of the event to stop.

event

In

This event triggers the evaluation of this node.

To stop sounds, Wwise recommends using a Stop event and triggering it via [Wwise Trigger Event].

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Script node definition in file: core/wwise/wwise.script_flow_nodes

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Playing Id

float

The Id of the new playing event.

Source Id

float

The Id of the source playing the event.

Inputs

float

Existing Source Id

The Id of the existing source.

string

Name

The name of the event.

vector3

Position

A Vector3 to create a new Wwise source.

unit

Unit

A Unit that will be used to create a new source or to find an existing source matching the given unit.

string

Unit Node

The name of the object within the given unit.

event

In

This event triggers the evaluation of this node.

If an existing source is not provided, then a source will be created either at the given location, attached to the given unit, or as an unpositioned source if neither are provided. The returned Playing Id can be used to work with the playing sound while the returned Source Id can be used to work with the game object the sound is associated with.

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Script node definition in file: core/wwise/wwise.script_flow_nodes