Shape operators control the geometry of particles.
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Shape
Topics in this section
- Shape Operator
The new Shape operator, which replaces the original version, expands the choices of ready-made geometry for use in the particle system. You can specify particles in a number of different predefined 2D and 3D shapes, such as geometric primitives, alphanumeric characters, and musical notes, as well as particle size and scale. - Shape Facing Operator
The Shape Facing operator creates each particle as a rectangle that always faces a particular object, camera, or direction. For effects like smoke, fire, water, bubbles, or snowflakes, use Shape Facing with a material containing appropriate opacity and diffuse maps. - Shape Instance Operator
Shape Instance lets you use any reference object in the scene as particles. - Shape Mark Operator
Use the Shape Mark operator to replace each particle with either a rectangle or a box cut out from the particle geometry with an image mapped onto it. The image can be animated and the animation can be synchronized with particle events.
Parent topic: Operators