Updated Universal Scene Description (USD) plug-in adds the ability to use USD cameras inside the 3ds Max viewport.

What's New in USD for 3ds Max 0.8
- Ability to use USD cameras inside viewport
With this update, you can now use the cameras in a USD stage in the viewport. With this feature, you can see the camera compositions of the referenced file, including angles, field of view and animations.
- Bulk selection and editing of prims in the USD Explorer
We have added the ability to bulk select or edit prims in the USD explorer.
- USD controllers
We have added the following 3ds Max controllers to work with USD data:
- Xform controller that sources a transform from an Xform prim.
- Position controller that sources the position from either an Xform prim or an attribute of a USD object.
- Rotation controller that sources the rotation from either an Xform prim or an attribute of a USD object.
- Scale controller that sources the scale from either an Xform prim or an attribute of a USD object.
- Float controllers that can source float, float3 or float4 values from an attribute of a USD object.
- Progressive morph export feature
We have added the ability to exprot 3ds Max progressive morphers as in-between USD blend shapes.
- Zoom extents on selected prims
You can now use the zoom extents feature on selected prims. You can also apply the zoom extents to the entire USD stage when the selection is set to stage mode.
See USD for 3ds Max v0.8.0 Release Notes for the full list of new features, improvements and bug fixes.
To install USD for 3ds Max, see Installation Instructions.
To get familiar with USD terminology, see USD terminology and composition.
To learn about USD for 3ds Max, see USD for 3ds Max online help.
To script with USD for 3ds Max, see API documentation for Scripting for 3ds Max USD Extension.
To get involved with USD development, visit the official Autodesk beta community.