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Creating NURBS Models

To create a NURBS model, use one of the methods described here.

To create a top-level, parent NURBS object:

  • Add a NURBS curve from the Shape panel of the Create panel.
  • Add a NURBS surface from the Geometry panel of the Create panel. When you use this technique, the NURBS surface is initially a flat rectangle. You can alter it using the Modify panel.
  • Convert a standard geometry primitive to a NURBS object.
  • Convert a torus knot to a NURBS object.
  • Convert a prism extended primitive to a NURBS object.
  • Convert a spline object (Bezier spline) to a NURBS object.
  • Convert a patch grid object (Bezier patch) to a NURBS object.
  • Convert a loft object to a NURBS object.

To convert objects to NURBS format, use the Modify panel: Right-click the object's name in the stack display (see Modifier Stack) and choose Convert To: NURBS.

In viewports, the quad menu also lets you convert objects to NURBS. Select and then right-click the object, and in the Transform (lower-right) quadrant, choose Convert To: Convert to NURBS.

  • In addition, the modifiers Extrude and Lathe let you choose NURBS output, which creates a NURBS object.

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