• Help Home
  • English (US)
    1. English (US)
    2. 简体中文
    3. 日本語
Bifrost
    • Bifrost Release Notes
    • Working in the Bifrost Graph Editor
      • Working in the Bifrost Graph Editor
      • Build and modify graphs
      • Install compounds and graphs
      • Simulate dynamic effects
        • Create particle simulations
        • Create aero and combustion simulations
        • Create liquid simulations
        • Create MPM simulations
        • Create a rigid bodies simulation
          • Setting up rigid body simulations
          • Important rigid body settings
          • Rigid body constraints
          • Destruction simulation
        • Set up additional emission sources
        • Vary properties on emission
        • Add custom properties on emission
        • Add colliders
        • Apply influences
        • Create ocean simulations in the Bifrost graph
        • Terminate a simulation
        • Resume a simulation from a cached file
      • Create instances of geometric objects
      • Apply materials
      • Bake textures to file
      • Machine Learning
      • Run the Bifrost command-line tool
      • Bifrost Node Reference
      • Troubleshooting Bifrost graphs
    • Working with Bifrost Graphs in Maya
    • Bifrost Rigging
    • Flow Wedging
    • Bifrost Scripting Documentation
    • Bifrost Developer Help
    Share
    • Email
    • Facebook
    • Twitter
    • LinkedIn

    Create a rigid bodies simulation

    Rigid body dynamics (RBD) involves collisions and other interactions between non-deforming objects, such as a bowling ball rolling along the floor and scattering pins. When combined with modeling operations like fracturing, RBD can be used to simulate destruction and other complex effects.

    Rigid body dynamics, with an aero simulation for dust

    Pages in this section
    • Setting up rigid body simulations
    • Important rigid body settings
    • Rigid body constraints
    • Destruction simulation
    Parent page: Simulate dynamic effects

    Was this information helpful?

    Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Please see the Autodesk Creative Commons FAQ for more information.

    • Privacy Statement
    • Legal Notices & Trademarks
    • Report Noncompliance
    • © 2025 Autodesk Inc. All rights reserved