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Light Menu Settings

When accessing Action as a Timeline FX, you have access to a quick menu with some of these Light settings. To see the full Light menu, click the Editor button to enter Action.

Basics Tab

Light Type box

Select the type of light to apply to the scene.

Light Type:Description:Example:
Point / SpotA point light radiates light uniformly in all directions. A spotlight radiates a cone of light centred along the spotlight direction. Use the Spread field to change the spread angle. A spread of 90° or less creates a spotlight. 
DirectionalA directional light shines evenly in one direction only. The light icon in the scene displays an arrow showing the direction of the light. Use a directional light to simulate a very distant point light source (for example, the sun as viewed from the surface of the Earth). 
AmbientAn ambient light shines in two ways—some of the light shines evenly in all directions from the location of the light (similar to a point light), and some of the light shines evenly in all directions from all directions (as if emitted from the inner surface of an infinitely large sphere). Use the Shade field to set the percentage on ambient light applied.Note: The ambient light type is not the same as the global Scene Ambient lighting available for the whole Action scene. 
Rectangle AreaA rectangle area light is similar to a point or spot light except that it produces a hotspot based on the shape of the rectangle. Use the area size fields to set the size of the rectangle. 
Ellipse AreaAn ellipse area light is similar to a point or spot light light except that it produces a hotspot based on the shape of the ellipse. Use the area size fields to set the size of the ellipse 

Different settings may appear directly below the Light Type box depending on the type selected.

Width field

Displays the width of an area or directional light. Editable.

Height field

Displays the height of an area or directional light. Editable.

Shade field

Displays the percentage of ambient light applied. Editable.

Light Mode box

Select Free to light the scene in the direction that you aim the light, or Target to aim the light at a target object in the scene based on a point of interest.

Light Intensity field

Displays the intensity of the selected light. Available in the Light menu Basics and Profile tabs. Editable.

Light Spread field

Displays the spread angle. A value of 90° or less creates a spotlight. Available in the Light menu Basics and Profile tabs. Editable

X Position field

Displays the position of the selected light along the X axis. Editable.

Y Position field

Displays the position of the selected light along the Y axis. Editable.

Z Position field

Displays the position of the selected light along the Z axis. Editable.

Path button

Enable to animate the position of the light using a spline drawn in the scene. Disable to animate the position of a light using explicit animation.

Motion Blur button

Enable to use a motion blur effect for the selected light (can only be used if the global Motion Blur is enabled in the Setup menu).

X Rotation field

Displays the rotation of the selected light along the X axis. Available when Free is selected in the Light Mode box. Editable.

Y Rotation field

Displays the rotation the selected light along the Y axis. Available when Free is selected in the Light Mode box. Editable.

Z Rotation field

Displays the rotation the selected light along the Z axis. Available when Free is selected in the Light Mode box. Editable.

Distance field

Displays the position of the light's focus. Available when Free is selected in the Light Mode box.

X Point of Interest field

Displays the position of the point of interest along the X axis. Available when Target is selected in the Light Mode box. Editable.

Y Point of Interest field

Displays the position of the point of interest along the Y axis. Available when Target is selected in the Light Mode box. Editable.

Z Point of Interest field

Displays the position of the point of interest along the Z axis. Available when Target is selected in the Light Mode box. Editable.

Roll field

Displays the amount of light roll. Available when Target is selected in the Light Mode box.

Red Light field

Displays the red value of the selected light. Editable.

Green Light field

Displays the green value of the selected light. Editable.

Blue Light field

Displays the blue value of the selected light. Editable.

Light colour pot

Displays the colour of the light source. Editable.

Active button

Enable to turn the selected light source on.

Select whether an attached Lightbox effect occurs before (Pre) or after (Post; default) the light.

Light Source box

Select whether the light or Lightbox effect is added to the result of previous lights in the Priority Editor (Additive Light) or to the source diffuse (Solo Light).

Active button

Enable to light up the scene using added light sources. When disabled, no lighting effects appear in the scene; surfaces and 3D models appear flat. This same setting can be found in the Action Setup menu and the Light menu.

Scene Ambient button

Enable to have global ambient lighting in your Action scene. This same setting can be found in the Action Setup menu and the Light menu.

Profile Tab

Settings for controlling the light bevel curve are located in the Light Profile tab.

Light Intensity field

Displays the intensity of the selected light. Available in the Light menu Basics and Profile tabs. Editable.

Light Spread field

Displays the spread angle. A value of 90° or less creates a spotlight. Available in the Light menu Basics and Profile tabs. Editable

Light Attenuation field

Displays the level of amplitude of the light. Available when Parametric is selected in the Falloff Model box. Editable.

Light Falloff field

Displays the amount of falloff around the edge of the light source (also changes the size of the specular highlight). Available when Custom is selected in the Falloff Model box. Editable.

Decay Type box

Select the type of decay to apply to the light source.

Decay field

Displays the rate at which light decreases for the chosen decay type. Editable.

Falloff Model Settings

Falloff Model box

Select whether to use a parametric or custom falloff model. A custom falloff allows you to interactively use the profile curve, while a parametric falloff displays the curve for visual reference only.

Falloff In field

Displays the level of incoming light falloff. Available when Parametric is selected in the Falloff Model box. Editable.

Falloff Out field

Displays the level of outgoing light falloff. Available when Parametric is selected in the Falloff Model box. Editable.

Light Bevel curve

Displays the specific profile of the selected light. Use the options in the Tools box to add, select, delete, or move keyframes on the bevel curve. When using a parametric falloff model, the curve is read-only.

See Using the Light Bevel Curve.

Home button

Resets the Bevel curve viewer to show the whole curve.

Undo button

Undoes the last set of Bevel curve operations.

Reset button

Resets the Bevel curve.

Use these settings when a Lightbox node is attached to a Light.

Enable to take normals into consideration to compute the transparency of the Lightbox effect on the scene.

Effect field

Displays how much the orientation of the normals affects the result of the shader, relative to the light position in the scene. Available when Lightbox Normals is enabled. Editable.

Override Normals button

Enable to force all surfaces to be affected by the Lightbox shader, when Light Normal attenuation isn't appropriate for the Lightbox effect. Disable to only affect front-facing surfaces, relative to the light. The default behaviour of this button can be set as an XML tag in the shader.

GMask Tab

Use this setting when a GMask is connected to a Light with a GMask link.

Select the texture size of a GMask connected to a Light through a GMask Link.

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