GraphicsNormalSet Object
Derived from:
GraphicsDataSet Object
Description
The GraphicsNormalSet object contains a list of normals. This object can be referenced by any number of graphic primitives to help define the normals to be used when rendering.
Methods
Add |
Method that adds a new normal to the set. |
Delete |
Method that deletes the GraphicsDataSet. |
GetNormals |
Method that gets all of the normals of the set. |
PutNormals |
Method that sets all of the normals of the set. This will replace any existing normals currently defined for the set. |
Remove |
Method that removes a coordinate from the set. |
Properties
Count |
Property that returns the number of objects in this collection. |
Id |
Property returning the unique id of this GraphicsDataSet. |
Normal |
Allows integer-indexed access to items in the collection. |
Type |
Returns an ObjectTypeEnum indicating this object's type. |
Accessed From
GraphicsDataSets.CreateNormalSet,
MeshFeatureEntity.NormalSet,
MeshFeatureEntityProxy.NormalSet,
PresentationMeshFeatureEntity.NormalSet,
TriangleFanGraphics.NormalSet,
TriangleGraphics.NormalSet,
TriangleStripGraphics.NormalSet
Samples
Client graphics texture-based color mapping |
This test applies texture coordinates expressing distance from the origin to 'the triangle mesh of whatever Part you have open. It then creates either a discrete-band or continuous color mapper and allows you to adjust the values of the mapper to change the range of values that map to various colors. |
Client Graphics - Vertex Color by Z Height |
This sample demonstrates using client graphics and some other functions that help to support display control. It uses the currently active part and replaces the part display with a display where the part's color varies from blue to red where blue is assigned to the lowest Z portion of the part and red is assigned to the highest Z portion of the part. Areas in between are represented by a smooth blend of color from blue to red. |
Client Graphics - Triangle |
This sample demonstrates the creation of client graphics triangles using triange fans and strips. It does this by drawing a cylinder. The end caps are triangle fans and the cylinder is made from a triangle strip. |
Version
Introduced in version 5