Share

GraphicsNormalSet Object

Derived from: GraphicsDataSet Object

Description

The GraphicsNormalSet object contains a list of normals. This object can be referenced by any number of graphic primitives to help define the normals to be used when rendering.

Methods

Name Description
Add Method that adds a new normal to the set.
Delete Method that deletes the GraphicsDataSet.
GetNormals Method that gets all of the normals of the set.
PutNormals Method that sets all of the normals of the set. This will replace any existing normals currently defined for the set.
Remove Method that removes a coordinate from the set.

Properties

Name Description
Count Property that returns the number of objects in this collection.
Id Property returning the unique id of this GraphicsDataSet.
Normal Allows integer-indexed access to items in the collection.
Type Returns an ObjectTypeEnum indicating this object's type.

Accessed From

GraphicsDataSets.CreateNormalSet, MeshFeatureEntity.NormalSet, MeshFeatureEntityProxy.NormalSet, PresentationMeshFeatureEntity.NormalSet, TriangleFanGraphics.NormalSet, TriangleGraphics.NormalSet, TriangleStripGraphics.NormalSet

Samples

Name Description
Client graphics texture-based color mapping This test applies texture coordinates expressing distance from the origin to 'the triangle mesh of whatever Part you have open. It then creates either a discrete-band or continuous color mapper and allows you to adjust the values of the mapper to change the range of values that map to various colors.
Client Graphics - Vertex Color by Z Height This sample demonstrates using client graphics and some other functions that help to support display control. It uses the currently active part and replaces the part display with a display where the part's color varies from blue to red where blue is assigned to the lowest Z portion of the part and red is assigned to the highest Z portion of the part. Areas in between are represented by a smooth blend of color from blue to red.
Client Graphics - Triangle This sample demonstrates the creation of client graphics triangles using triange fans and strips. It does this by drawing a cylinder. The end caps are triangle fans and the cylinder is made from a triangle strip.

Version

Introduced in version 5

Was this information helpful?