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GraphicsIndexSet Object

Derived from: GraphicsDataSet Object

Description

The GraphicsIndexSet object contains a list of indices. This object can be referenced by any number of graphic primitives to use in defining the list of indices that index into a coordinate set.

Methods

Name Description
Add Method that adds a new index to the set.
Delete Method that deletes the GraphicsDataSet.
GetIndices Method that gets all of the indices of the set.
PutIndices Method that sets all of the indices of the set. This will replace any existing indices currently defined for the set.
Remove Method that removes a coordinate from the set.

Properties

Name Description
Count Property that returns the number of objects in this collection.
Id Property returning the unique id of this GraphicsDataSet.
IndexValue Allows integer-indexed access to items in the collection.
Type Returns an ObjectTypeEnum indicating this object's type.

Accessed From

GraphicsDataSets.CreateIndexSet, LineGraphics.ColorIndexSet, LineGraphics.CoordinateIndexSet, LineStripGraphics.ColorIndexSet, LineStripGraphics.CoordinateIndexSet, MeshFeatureEntity.ColorIndexSet, MeshFeatureEntity.CoordinateIndexSet, MeshFeatureEntity.NormalIndexSet, MeshFeatureEntityProxy.ColorIndexSet, MeshFeatureEntityProxy.CoordinateIndexSet, MeshFeatureEntityProxy.NormalIndexSet, PointGraphics.CoordinateIndexSet, PresentationMeshFeatureEntity.ColorIndexSet, PresentationMeshFeatureEntity.CoordinateIndexSet, PresentationMeshFeatureEntity.NormalIndexSet, TriangleFanGraphics.ColorIndexSet, TriangleFanGraphics.CoordinateIndexSet, TriangleFanGraphics.NormalIndexSet, TriangleFanGraphics.TextureCoordinateIndexSet, TriangleGraphics.ColorIndexSet, TriangleGraphics.CoordinateIndexSet, TriangleGraphics.NormalIndexSet, TriangleGraphics.TextureCoordinateIndexSet, TriangleStripGraphics.ColorIndexSet, TriangleStripGraphics.CoordinateIndexSet, TriangleStripGraphics.NormalIndexSet, TriangleStripGraphics.TextureCoordinateIndexSet

Samples

Name Description
Client graphics texture-based color mapping This test applies texture coordinates expressing distance from the origin to 'the triangle mesh of whatever Part you have open. It then creates either a discrete-band or continuous color mapper and allows you to adjust the values of the mapper to change the range of values that map to various colors.
Client Graphics - Vertex Color by Z Height This sample demonstrates using client graphics and some other functions that help to support display control. It uses the currently active part and replaces the part display with a display where the part's color varies from blue to red where blue is assigned to the lowest Z portion of the part and red is assigned to the highest Z portion of the part. Areas in between are represented by a smooth blend of color from blue to red.
Client Graphics - Triangle This sample demonstrates the creation of client graphics triangles using triange fans and strips. It does this by drawing a cylinder. The end caps are triangle fans and the cylinder is made from a triangle strip.

Version

Introduced in version 5

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