Copying and Pasting Keyframes
Copying and pasting keyframes or a group of keyframes (animation curves) eliminates the need for manually duplicating your creative accomplishments. With copying and pasting, you only need to set up a keyframe or an animation curve once and then you can reuse it as many times as your project demands. With Lustre, you can easily copy a single keyframe or animation curves from a source channel or folder (group of channels) and paste them in a target channel or folder in the Channel hierarchy.
You can copy and paste any keyframe or animation curve from any channel to any other channel.
There are three different tools you can use to perform a copy and paste procedure:
- The user interface. See About the Copy/Paste Keyframe Controls.
- Keyboard shortcuts. See About Copy/Paste Keyboard Shortcuts.
- The Autodesk Control Surface (ACS). See the Autodesk Control Surface User Guide.
There are four main ways to copy and paste keyframes:
- On the current frame. See Copying and Pasting Keyframes on the Current Frame.
- All of the keyframes in the shot. See Copying and Pasting All Keyframes in a Shot.
- A manual selection of keyframes. See Copying and Pasting a Selection of Keyframes.
- Over a selection of keyframes. See Copying and Pasting Over a Selection of Keyframes.
In the case where you want to create a dissolve using keyframes, you can paste a sequence of keyframes that exceeds the target shot boundary.
See Pasting a Keyframe Sequence That Exceeds a Shot Boundary.