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Basic Workflow

You're grading a shot in Lustre and would now like to add, say a Glow effect to the shot. You can promote the shot (including matte containers and external mattes) along with all of the grading data from the Lustre pipeline to Batch. The Lustre pipeline is represented as a Batch node. From there you can insert effects nodes (in our example, a Glow) before, after or in between the different stages of the Lustre pipeline (after exploding the Lustre node). Once you are happy with the effect, you render the shot in Batch and it immediately becomes available in Lustre, with the added effect(s) and the grade intact. Note that any grading done on top of the effect remains live in Lustre.

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