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Detailed Workflow

This procedure assumes you have a graded shot open in Lustre and have already launched Flame or Flare.

  1. Assign the same viewing transform in both Lustre (Setup / Calibrate) and Flare (Preferences / LUT).

  2. In Lustre, go to the “Effects” tab.

  3. Click the “Plugin” button once, to toggle its function from “Plugins” to “Batch”. The “Create” button appears.

  4. Click the “Create” button.

    The interface automatically switches to the Flame Family application and a simple Batch Setup is displayed in Flare, in 2-up view. It consists of the source clip, a Lustre node and a Write File node on the left (schematic view) and a Context view of the Write File node on the right . The positioner is located at the same time location as it was in Lustre. The Context view shows the output of the entire pipeline, including the grade and should match what you saw in Lustre. (As usual in Flare, to see the output of a given node, select the node and hit F4).

  5. Insert Batch nodes before or after the Lustre node to add additional effects to your shot, while preserving the grade.

  6. If you want to insert your effect somewhere inside the Lustre pipeline, you may Explode the Lustre node, by selecting it and choosing “Explode Lustre”, from the context menu.

    This displays each stage of the Lustre pipeline as a Batch node, enabling you to add additional Batch nodes from Flare inside the Lustre pipeline. For example, a colorist may want to use the Input Primaries in Lustre, to balance the shot out and then insert and effect, say a Glow, and after that go through the Lustre Secondaries and Output.

    Note:In order to fully explode the Lustre node, you must (back in Lustre) go into Colour / Secondaries and enable Src: Prim before you create your BatchFX. Otherwise the parts of the Lustre pipeline before the Output Primaries will remain collapsed into the first node. (If you want to change the order of the Input LUT and CDL, you also need to do that before creating the effect.)

    The fully exploded Lustre nodes are as follows:

    • Degrain
    • CDL
    • Input LUT
    • Input Primaries
    • Secondaries and Plugins
    • Output Primaries
    • Output LUT

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