Interface: globalDXDisplayManager
The globalDXDisplayManager Core Interface controls how DirectX shaders are being drawn in the viewports.
It affects the DirectX 9 Shader : Material and all other Viewport Manager shaders.
Properties:
globalDXDisplayManager.forceSoftware : boolean : Read|Write
If set to true
, it will prevent the shaders from being displayed, and will default to the base material viewport display handler.
globalDXDisplayManager.forceSelected : boolean : Read|Write
This will only be active if Force Software is set to true
, it will allow the display of shaders on only selected objects - if they are not selected, they will use the default material viewport display code.
globalDXDisplayManager.sceneEffectActive : boolean : Read|Write
If set to true
, Scene Effects will be active. If set to false
, no Scene Effects will be used. Available in 3ds Max 8 and higher.
Methods:
<boolean>globalDXDisplayManager.isDXActive()
Returns true if DirectX is active.
The default location for setting this data is in the Material Editor Options dialog.
There is also a Macroscript that will set these up, so they can be added by the user to the CUI system - see Macro_DXDisplay.mcr.