GLTF_Export : ExporterPlugin
Exposes the GLTF Exporter options (Real-time Exporter for .gltf / .glb files) to MAXScript.
Constructor
Class instances not creatable by MAXScript.
Properties
.ShellMaterialUseBakedMtl : boolean : Read|Write
Gets or sets how to export shell materials. When true, baked materials are exported, otherwise original materials are exported.
Methods
<void>saveTo3dsmaxINI()
saveTo3dsmaxINI - no automatic redraw after invoked
Saves the current settings to the 3dsMax.ini file. Settings are saved under [glTF Export Options].
<boolean>loadFrom3dsmaxINI()
loadFrom3dsmaxINI - no automatic redraw after invoked
Loads the settings from the 3dsMax.ini file, overwriting any changes that may have been made to the current settings.
<string>toJsonStr()
toJsonStr - no automatic redraw after invoked
Prints the current settings to a JSON formatted text string.
<boolean>fromJsonStr <string>jsonStr
fromJsonStr - no automatic redraw after invoked
Loads the current settings from specified JSON formatted jsonStr
string.
<boolean>toJsonFile <filename>fileName
toJsonFile - no automatic redraw after invoked
Saves the current settings in JSON format to the specified fileName
.
<boolean>fromJsonFile <filename>fileName
fromJsonFile - no automatic redraw after invoked
Loads the settings from the specified JSON formatted fileName
.