Smoke : TextureMap
Smoke - superclass: textureMap; super-superclass:material - classID: #(176447100, 0) Constructor
Smoke... Properties
<Smoke>.size Float default: 40.0 -- animatable Changes the scale of the smoke "clumps".
<Smoke>.iterations Integer default: 5 -- animatable Sets the number of times the fractal function is applied. The higher the value, the more detail within the smoke, but the longer the calculation time.
<Smoke>.phase Float default: 0.0 -- animatable Shifts the turbulence within the smoke pattern. Animate this parameter to animate the movement of the smoke.
<Smoke>.exponent Float default: 1.5 -- animatable Makes color2 , representing the smoke, sharper and more wispy. As this value increases, the smoke "tendrils" become smaller within the pattern.
<Smoke>.color1 Color default: (color 0 0 0) -- animatable, alias: Color_1 The smokeless portion of the effect.
<Smoke>.map1 TextureMap default: undefined The map used for the smokeless portion of the effect.
<Smoke>.map1On Boolean default: true -- alias: Map1_On Enables the associated map.
<Smoke>.color2 Color default: (color 229.5 229.5 229.5) -- animatable, alias: Color_2 The color of the smoke.
<Smoke>.map2 TextureMap default: undefined The map used for the smoke.
<Smoke>.map2On Boolean default: true -- alias: Map2_On Enables the associated map.
<Smoke>.coords StandardXYZGen -- alias: Coordinates See StandardXYZGen for the StandardXYZGen properties.
