Mix : TextureMap
Mix - superclass: textureMap; super-superclass:material - classID: #(560, 0) Constructor
mix...
mixTextures... Properties
<Mix>.color1 Color default: (color 0 0 0) -- animatable, alias: Color_1 The first color to be mixed.
<Mix>.map1 TextureMap default: undefined -- alias: Map_1 Sets a map to be used instead of color1 .
<Mix>.map1Enabled Boolean default: true -- alias: Map_1_Enable When on, map1 is enabled.
<Mix>.color2 Color default: (color 255 255 255) -- animatable, alias: Color_2 The second color to be mixed.
<Mix>.map2 TextureMap default: undefined -- alias: Map_2 Sets a map to be used instead of color2.
<Mix>.map2Enabled Boolean default: true -- alias: Map_2_Enable When on, map2 is enabled.
<Mix>.mixAmount Float default: 0.0 -- animatable, percentage Determines the proportion of the mix. 0 means only color1 is visible on the surface, 1 means only color2 is visible.
<Mix>.mask TextureMap default: undefined You can also use a map instead of the mix amount. The two colors will mix in greater or lesser degree according to the intensity of the map.
<Mix>.maskEnabled Boolean default: true -- alias: MaskEnable When on, mask is used instead of mixAmount .
<Mix>.useCurve Boolean default: false Determines whether the Mixing Curve effects the mix.
<Mix>.lower Float default: 0.3 -- animatable <Mix>.upper Float default: 0.7 -- animatable Adjusts the level of the upper and lower limits. If the two values are the same, the two materials will meet at a definite edge. Wider ranges give more gradual mixing.
<Mix>.output StandardTextureOutput See TexOutputClass for the StandardTextureOutput properties.
