Use these options to set what happens when you select File > Export All or File > Export Selection. See also Export objects to a new file.
General Options
- File type
-
Specifies the file type to use for the scene export. The selected file type determines which export options appear in the Export Options window.
- Default file extensions
-
When on (default), exports the file with the extension for the selected File type.
Reference Options
Specifies export options for scenes that contain file references.
- Preserve references
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If Preserve Reference is turned on, the references within the exported file are preserved. If it is turned off, all references are exported within the file; that is, they are no longer references, but are now objects in the scene. The default is off.
- Export unloaded references
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Exports any unloaded reference files associated with the current scene.
- Keep only a reference (Export Selection only)
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Exports selected objects in your scene as a referenced file and loads them back into your current scene with the specified namespace options.
- Use namespaces
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Exports the reference with the namespace you specify. See Namespaces.
Prefix with
Specifies how the namespace is generated.
- the file name
-
Specifies that the referenced file name is added to the beginning of object namespace.
- this string
-
Specifies that a text string is added to the beginning of the object namespace.
Include Options
The following Include Options depend which export file format you select.
- Include these inputs
- You can enable/disable export of these specific node types by turning on or off the following:
-
- Include Texture Info
-
When on, texture images are included in the export.
- Additional Export options
- The following export options apply only to FBX, USD, Obj, Atom, X3D, and any other custom exporters.
File Type Specific Options
- Use full names for attributes on nodes
-
Lets you toggle whether to use full names.
Note:When you export a selection, in addition to the selected nodes themselves, the following associated nodes are also exported:- parents of selected nodes
- blind data template nodes
- light linker nodes
- Include
- Connections
-
- Include Children: When on (default), the hierarchy below the selected object(s) is included in the export.
Thumbnail/Playblast Options
These are the same options as in Save Scene Options. See Create thumbnails and playblasts for scene files for information on using these options.
Edit presets
By default (when you select FBX Export as the file type to export), Maya Creative uses the Autodesk Media & Entertainment preset to export the file. This preset provides the optimal settings for most animation workflows. Click Edit preset to modify this preset, or adjust options and create your own. See Creating a custom preset.