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    • Maya Developer Help Center
      • About The Maya devkit
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      • What's New / What's Changed?
      • Setting up your build environment
      • Setting up CMake to build your plug-ins
      • Example Applications and Plug-ins
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      • Maya API Basics
        • The Maya API
        • Handling Deprecated API Calls
        • Plug-in entry points
        • MObject and function sets
        • Proxy Classes
        • Wrappers
        • MSharedPtr
        • MDGModifier
        • MArgList
        • MStatus
        • Error checking
        • Error logging
        • Naming Conventions
      • A First Maya command plug-in
      • Distributing Maya Plug-ins
      • Selecting with the API
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      • DAG Hierarchy
      • Dependency graph plug-ins
      • Manipulators
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      • Writing a Software Shading Node
      • Writing a Hardware Shading Node
      • Writing a Custom Transform Node
      • Writing a Deformer Node
      • Writing File Translators
      • Viewport 2.0 API
      • Custom evaluator overview
      • Polygon API
      • Working with Qt
      • Maya Python API
      • Maya .NET API
      • Technical Notes
      • Appendices
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    Maya API Basics

    This section introduces the basic elements of the Maya API.

    Pages in this section
    • The Maya API
    • Handling Deprecated API Calls
    • Plug-in entry points
    • MObject and function sets
    • Proxy Classes
    • Wrappers
    • MSharedPtr
    • MDGModifier
    • MArgList
    • MStatus
    • Error checking
    • Error logging
    • Naming Conventions

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