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    Shapes

    This section presents how to customize your own shapes using the Maya API, in addition to the pre-existing set of DAG shapes such as meshes and NURBS surfaces.

    Pages in this section
    • Shapes in Maya
    • Shape classes
    • Writing a shape
    • Drawing and refresh
    • Selection
    • Components
    • Tweaks and internal attributes
    • Geometry data
    • File IO
    • Deformers
    • Marking Menus
    • Example Shapes

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