- What's New in Maya 2025
- Maya 2025 Release Notes
- Maya Installation Help
- Getting Started
- Basics
- Managing Scenes, Files, and Projects
- Interoperability
- USD for Maya
- Flow Retopology for Maya
- Modeling
- Animation
- Character Animation
- Unreal Live Link for Maya
- Character Effects and Environment Building
- Motion Graphics
- Simulation and Effects
- Bifrost for Maya
- Working in Bifrost
- Working in Bifrost
- Build and modify graphs
- Anatomy of a graph
- About data types and port colors
- About port types and icons
- Add a node
- Set input values on ports
- Connect and disconnect ports
- Set the type of a port
- Modulate effects using curves
- Work with arrays
- Create and edit compounds
- Work with programming loops
- Transformations and rigging
- Getting and setting properties of geometric objects
- Query data on geometric objects
- Work with fields
- Work with volumes
- Create custom simulations
- Input and output data from files
- Pause graph compilation and execution
- Diagnose and debug graphs
- Annotate and organize nodes with sticky notes and backdrops
- Publish effects as graphs
- Bifrost Graph Editor menu reference
- Install compounds and graphs
- Simulate dynamic effects
- Create instances of geometric objects
- Apply materials
- Run the Bifrost command-line tool
- Bifrost Node Reference
- Troubleshooting Bifrost graphs
- Bifröst Fluids for Maya
- Lighting and Shading
- LookdevX
- Rendering
- Arnold for Maya
- Customizing Maya
- Keyboard Shortcuts
- Environment Variables
- Scripting
- Technical Documentation