adsk_converter node
The adsk_converter node is a utility node that can be used to manually convert a node's type so that nodes of different types can be connected. This is also known as the Typeless workflow. You can find it in the Utility sub-category of the Autodesk Library.
Creating an adsk_converter node
Press Tab then type "converter" in the search field, choose the adsk_converter node. Alternatively, open the Node Library and search under Libraries, choose adsk_converter.
Converter Node Properties
From
Use to select the type to convert from. Choices are: Color3, Color4, Float, Vector2, Vector3, Vector4
To
Use to select the type to converto to. Choices are Color3, Color4, Float, Vector2, Vector3, Vector4. However, the list of types is dependent on the selection made in the From category, the From type cannot be the same as the To type, so the list will appear differently depending on choices made.
The adsk_ramp_converter node is only supported in Maya 2025.2 with LookdevX 1.5 or newer. Scenes with adsk_ramp_converter nodes opened in unsupported versions of Maya will result in broken material graphs and errors. To succesfully open graphs with Ramps in older versions of Maya, do one of the following:
- Enter a path in an environment variable pointing to where the adsk_ramp_converter library is located in an installed version of Maya 2025.2.
- Copy the adsk_ramp_converter library to the desired location, then create an environment variable with the path pointing to where those files were copied to.
Environment Variables to be created:
- For MaterialX only: MATERIALX_SEARCH_PATH
- For USD, also add: PXR_MTLX_STDLIB_SEARCH_PATHS
- For Arnold: ARNOLD_MATERIALX_NODE_DEFINITIONS