To shrinkwrap along the normals
- In your scene, select a wrapper object, then
Shift-select the target object.
- Select .
- In the Create Shrinkwrap Options window that appears, select Vertex Normals from the Projection drop-down list.
- (Optional) Set other creation options. See Shrinkwrap Options.
- Click
Create.
A shrinkwrap node is created and the wrapper shrinkwraps along the normals.