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Dynamic Geometry Attributes
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- Dynamic Geometry Attributes overview
Dynamic Geometry Attributes provide technical artists with advanced per-vertex analysis tools to improve character deformation quality, create procedural effects like animated wrinkles, and easily identify problem areas in their rigs. - Dynamic Geometry Attributes: QuickStart Tutorial
In this tutorial, you'll set up a tension visualization on a deforming mesh and learn the core workflow for using Dynamic Geometry Attributes in your rigging and character FX pipeline. By the end, you'll understand how to visualize stretch and squash data on your meshes. - Dynamic Geometry Attributes: Node Attributes
Dynamic Geometry Attributes work is primarily done directly in the Node Editor. The Attribute Editor is available for fine-tuning individual node parameters and inspecting attribute-level details. It is typically used when deeper control over calculation methods, normalization settings, or visualization parameters is needed.
Parent topic: Deforming objects in Maya