When using color management, there are certain display and rendering settings that you should make:
- For best results in the viewport, make sure that Floating Point Render Target is enabled — this setting are available in the Viewport 2.0 Options and is duplicated in the Color Management preferences. This is normally the default when using color management. However, you might change it if you experience performance problems with older graphics cards, but then you may see color clipping, banding, and other artifacts in the viewport when using color management. In addition, using the Eyedropper tool to pick colors in the viewport may result in incorrect color values.
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In the Render Settings window , make sure that Render Using is set to Maya Hardware 2.0 or another renderer that supports Maya's color management such as Arnold. Consult the documentation for your renderer for more information.
Color management is not supported with the Maya Software renderer.
- If you will be rendering images for further processing like compositing and grading, make sure that File Output Image format on the Common tab of the Render Settings window is set to a format that supports high-dynamic-range values, such as OpenEXR.
- Depending on your renderer, there may be other options you need to set to ensure that it is compatible with Maya's color management.