Skinning organizes deformable object points (CVs, vertices, or lattice points) into skin point sets. You can edit these sets in the same ways that you can edit deformer sets. For more information, see Editing deformer set membership.
- What's New in Maya 2026.1
- Maya 2026 Release Notes
- Maya Installation Help
- Getting Started
- Basics
- Managing Scenes, Files, and Projects
- Interoperability
- Flow-connected Capabilities
- USD for Maya
- Modeling
- Animation
- Character Animation
- Character Effects and Environment Building
- Motion Graphics
- Simulation and Effects
- Bifrost for Maya
- Lighting and Shading
- LookdevX
- Rendering
- Arnold for Maya
- Customizing Maya
- Keyboard Shortcuts
- Environment Variables
- Scripting
- Technical Documentation