-
Select your object, and click
in the Node Editor toolbar. The shape, transform and history nodes are all shown in the graph, along with the shading group node (in this example, blinn1SG), which is connected to the shape node.
-
Select the shading group node and click
, your shader network is now graphed in the Node Editor.
Tip:
- Although you can graph your shader network in the Node Editor, the Hypershade is the preferred editor for creating shaders. See Look development using the Hypershade for more information about the Hypershade.
- To display the shader that is assigned to each object in your scene, open the Outliner and enable Display > Assigned Materials in the menu. See Identify shaders assigned to objects in the scene.
- In the
Outliner, right-click the material and select
Open in Hypershade. In the
Hypershade,
in the work area toolbar to graph the shader network.