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1.2.4.1 - Arnold for Maya

Release Date

September 17, 2015

This version uses the Arnold 4.2.9.0 core

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NOTES

  • Initial Bifrost Support on Maya 2016 for all platforms (Windows, Linux and OSX).
  • volume_direct and volume_indirect AOVs work correctly now.
  • Color temperature is rendered correctly in the primary rays of mesh lights.
Ticket Summary
#2141 Arnold> Help> Tutorials/Videos menu links needs updating
#2144 Volume Sample Float & RGB shaders appear in Surface shader menu
#2156 volume_direct and volume_indirect AOVs are not working
#2158 Support Bifrost on OSX
#2153 Color temperature doesn't work on primary ray
#2106 Hard Min value of Light contribution parameters should be set to 0.0

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