- Undo
-
Reverses the last action. Mudbox stores an unlimited undo queue without consuming memory (RAM).
Note:The Undo history is not saved when switching between subdivision levels.
- Redo
-
Reverses the last Undo.
- Duplicate
-
Duplicates the selected object. See also Duplicate a model.
Duplicating a mesh also duplicates subdivision levels and any sculpt layers, and any UV values are preserved. If the duplicated mesh is set up for PTEX painting, the new mesh is also set up for PTEX.
- Delete Selected
-
Deletes the selected item, removing it from the scene. See also Delete objects.
- Select All
-
Selects all objects in the scene.
- Invert Face Selection
-
Selects all faces not currently selected and deselects all selected faces.
- Deselect All
-
Clears the current selection so that nothing is selected.
- Grow Selection
-
Expands the selection of faces across the surface.
- Select All Borders
-
Selects all border edges of an open mesh.
- Lock Selected
-
Locks selected meshes. Locked meshes cannot be edited with the sculpting tools.
- Invert Locked
-
Locks all unlocked meshes and unlocks all locked meshes.
- Unlock All
-
Unlocks all locked meshes.
- Freeze Selected
-
Freezes the vertices of all selected faces. Frozen vertices cannot be edited with the sculpting tools. Freeze maps can be painted with the Freeze brush.
- Invert Freeze
-
Freezes any vertices not frozen and unfreezes all frozen vertices.
- Unfreeze All
-
Unfreezes all frozen vertices.
- Set Topological Axis
-
Calculates and stores the topological center of a topologically symmetrical model (based on your selection of two faces straddling the center line). Setting the topological axis is required for using layer symmetry or if you want to mirror sculpting on a model that is topologically symmetrical, but posed asymmetrically. See Set a topological axis and Sculpt using symmetry.
- Validate Meshes
-
Scans all meshes in the scene and displays illustrated error messages if issues are detected. See also Prepare a model for sculpting.
If problematic meshes are found, the scan also enables the Display > Mesh Errors option, which displays a red highlight on the mesh to identify the problem areas.
By default, the Validate meshes on import Files preferences is on and Mudbox automatically scans FBX or OBJ meshes for potential problems on import, before you invest any time sculpting or painting. If you have turned this preference off, select Edit > Validate Meshes to run the scan manually.
- Freeze Transformations
-
Sets the current transformation values for the selected object to be its 'zero' position. (Similar to the Modify > Freeze Transformations option in Maya.)
Note: After you set Freeze Transformations on an object, its local mirror axes pass through the world origin (since object space and world space are the same). - Edit Stencil
-
Opens the Edit this stencil window. See Edit a stencil.