Duplicating a mesh lets you quickly create a set of similar objects, create a collision object closely based on the original shape, or take a snapshot of your mesh at any point in time as you continue sculpting. Duplicating then flipping a mesh lets you easily create symmetrical pairs of objects (like gloves, boots, and so on).

To duplicate a model
- Do either of the following:
- Select Edit > Duplicate.
This duplicates all selected meshes. If no mesh is selected, it duplicates the active mesh.
- Right-click a model and select Duplicate Object.
Mudbox creates a copy of the model(s) in the same location, and automatically selects the copy. Because the new mesh initially overlaps the original exactly, you cannot initially see the copy.
- Select Edit > Duplicate.
- To view the duplicated mesh, do any of the following:
- Select the Translate tool and translate the duplicated object so that it does not display directly on top of the original object. (See Select and move items.)
- Flip the mesh (for example, using Mesh > Flip Mesh > Around Local Y) so that it displays as a mirror object to the original object. (See Flip a model.)