Share
 
 

Load the FBX plug-in for Maya or 3ds Max

FBX import and export functionality is embedded within Mudbox. However, to export FBX files from Maya or 3ds Max you must first ensure that the FBX plug-in for your application is installed and loaded in the application so FBX appears as an option in the application’s import/export browser windows.

Once installed, you load the FBX plug-ins as follows:

  • (Maya) In Maya, select Window > Settings >/Preferences > Plug-in Manager. In the Plug-in Manager window, ensure that the fbxmaya.mll plug-in is set to Loaded. (Turning on Autoload will ensure it loads automatically each time Maya is launched). Close the Plug-in manager window. Maya is now ready to read and write FBX files.
  • (3ds Max) FBX plug-ins that are installed for 3ds Max are automatically loaded whenever the application is launched. In the event that the FBX import and export features do not appear in 3ds Max, select Customize > Plug-in Manager. In the Plug-in Manager window that appears ensure that the FBXMax.DLU plug-in is set to be loaded and close the window. 3ds Max is now ready to read and write FBX files.

Was this information helpful?