Loading audio files
You can load audio files via the menu bar, the Transport Controls, the Asset browser, or the Navigator window's scene browser.
The following figure displays the supported audio files.
Supported audio file formats
To add an audio file to a scene via the menu bar:
Select File
Import Audio.
The Import Audio dialog box appears.
Tip: In the Import Audio dialog, click the Files of type field to find out which file formats are supported.
Navigate in the Import Audio dialog, select an audio clip, and click Open.
The audio file is loaded in the scene. The Navigator window displays the audio asset in the Scene browser and the audio asset’s settings under the Audio Settings tab.
To add an audio file to a scene via the Transport Controls:
Right-click the Action Timeline and select Audio
Open Audio Clip from the context menu.
The Import Audio dialog appears.
Navigate in the Import Audio dialog, select an audio clip, and click Open.
The imported clip is loaded in the scene. The Navigator window displays the audio asset in the Scene browser.
Tip: In the Scene browser, click the imported audio file under the Audio branch to display its settings in the Navigator window (under the Audio Settings tab).
Note: If audio files are already in the Asset or Scene browsers, simply drag them into the Viewer window.
To load an audio file via the Asset browser, do one of the following:
Select an audio asset and drag the asset to the Viewer window.
If an audio asset is not available in the Asset browser, right-click in an empty area in the Asset browser’s directory and choose Add favorite path to add a path to your audio files, and then drag an audio asset to the Viewer window.
The audio asset is loaded in the scene. The Navigator window displays the audio asset in the Scene browser and the audio asset’s settings under the Audio Settings tab.
To load an audio file via the Scene browser in the Navigator window:
Note: The Scene browser must contain an Audio branch. If it doesn’t, you can load audio files via the menu bar, the Transport Controls, or the Asset browser.
Right-click the Audio branch and select Insert Audio from the context menu.
The Import Audio dialog appears.
Navigate in the Import Audio dialog, select an audio file, and click Open.
The audio asset is loaded in the scene. The Navigator window displays the audio asset in the Scene browser and the audio asset’s settings under the Audio Settings tab.