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Merge scene data using the Asset Browser

You can merge .fbx files by dragging them from the Asset browser into the Viewer window where a context menu appears with merging options.

The following table provides a description of the merge options.

Merge optionDescription
All TakesMerges the current scene with the assets, settings, and takes from the .fbx file. All assets and models are loaded with their animation.
No AnimationMerges the current scene with the assets and settings from the .fbx file. All keyframe animation on assets and models are not loaded. Takes are also not loaded.
Take 001This part of the context menu lists the takes in the .fbx file. Selecting the take name merges only keyframe animation on assets and models associated with the selected take.
OptionsOpens the Merge Options dialog box, letting you select the assets, settings, and takes to merge.
Note:

MotionBuilder lets you merge-append any asset in your scene to the same object in your scene. However assets with a link, such as a Character constraint, do not merge-append properly to characters with character constraints. Use a namespace to differentiate the similar objects.

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