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SolidUtils.TessellateSolidOrShell Method

This function facets (i.e., triangulates) a solid or an open shell. Each boundary component of the solid or shell is represented by a single triangulated structure.


Namespace: Autodesk.Revit.DB
Assembly: RevitAPI (in RevitAPI.dll) Version: 26.1.0.0 (26.1.0.34)

Syntax

C#

public static TriangulatedSolidOrShell TessellateSolidOrShell(
	Solid solidOrShell,
	SolidOrShellTessellationControls tessellationControls
)

Parameters

solidOrShell  Solid
The solid or shell to be faceted.
tessellationControls  SolidOrShellTessellationControls
This input controls various aspects of the triangulation.

Return Value

TriangulatedSolidOrShell
The triangulated structures corresponding to the boundary components of the input solid or the components of the input shell.

Exceptions

ExceptionCondition
ArgumentException solidOrShell is not valid for triangulation (for example, it contains no faces).
ArgumentNullException A non-optional argument was null
InvalidOperationException Unable to triangulate the solid or shell.

Remarks

Every point on the triangulation of a boundary component of the solid (or shell) should lie within the 3D distance specified by the "accuracy" input of some point on the triangulation, and vice-versa. In some cases, this constraint may be implemented heuristically (not rigorously).

See Also

Reference

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