Prescribed movement constraints
The prescribed movement constraints are used in Event Simulation analyses to move the model components by a specified amount, in a specified direction(s). The direction of this movement is determined by the axes you select. The distance of the movement is determined by the values you enter for the vector components.
There are two prescribed motion constraints in Event Simulation:
Constraint | Notes | |
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Prescribed rotation | - Used to define rotational motion. - Can be applied only to rigid bodies. |
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Prescribed translation | - Used to define linear motion - Can be applied to faces, edges, vertices, or rigid bodies |
Axis
You can select from 1 to 3 directions; X, Y, and Z. The options for vector specification are activated based on your selection.
Vectors
The magnitude of the displacement is specied using vector components.
- Rx or Ux: for displacement in the X direction.
- Ry or Uy: for displacement in the Y direction.
- Rz or Uz: for displacement in the Z direction.
Note: You must define the motion using the multiplier curve, in order to activate the OK button.