An edge is a line connecting two vertices that forms the side of a polygon. An edge can't be shared by more than two polygons. Also, the normals of the two polygons should be adjacent. If they aren't, you wind up with two edges that share vertices.
At the editable poly Edge sub-object level, you can select single and multiple edges and transform them using standard methods.
When extruding a vertex or edge interactively in the viewport, you set the extrusion height by moving the mouse vertically and the base width by moving the mouse horizontally.
Extruding an edge moves it along a normal and creates new polygons that form the sides of the extrusion, connecting the edge to the object. The extrusion has either three or four sides; three if the edge was on a border, or four if it was shared by two polygons. As you increase the length of the extrusion, the base increases in size, to the extent of the vertices adjacent to the extruded edge's endpoints.
Following are important aspects of edge extrusion:
Chamfer box showing extruded edge
If you click this button after performing a manual extrusion, the same extrusion is performed on the current selection as a preview and the caddy opens with Extrusion Height set to the amount of the last manual extrusion.
To use Chamfer interactively, click this button and then drag an edge in the active object. If you drag a selected edge, the chamfer applies equally to all selected edges. To chamfer edges numerically, click the Chamfer Settings button and change the Chamfer Amount value.
Chamfering edges
Alternatively, you can create open space between the chamfered edges; for details, see Chamfer.
If you click this button with one or more edges selected, the caddy opens with Chamfer Amount set to the amount of the last chamfer and the chamfer specified by the settings is performed on the current selection as a preview.
You can weld only edges that have one polygon attached; that is, edges on a border. Also, you cannot perform a weld operation that would result in illegal geometry (for example, an edge shared by more than two polygons). For example, you cannot weld opposite edges on the border of a box that has a side removed.
There are two ways to use Bridge in Direct Manipulation mode (that is, without opening the Bridge Edges caddy):
The new polygons that result from a Bridge operation are automatically selected; you can see this by accessing the Polygon sub-object level.
Using Bridge at the Edge level
Removing one edge is like making it invisible. The mesh is affected only when all or all but one of the edges depending on one vertex are removed. At that point, the vertex itself is deleted and the surface is retriangulated.
To delete the associated vertices when you remove edges, press and hold down while executing a Remove operation, either by mouse or by pressing . This option, called Clean Remove, ensures that the remaining polygons are planar.
Left: The original edge selection
Center: Standard Remove operation leaves extra vertices.
Right: Clean Remove with Ctrl+Remove deletes the extra vertices.
Edges with the same polygon on both sides usually can't be removed.
This does nothing when applied to a single edge in the middle of a mesh. The vertices at the end of affected edges must be separable in order for this option to work. For example, it would work on a single edge that intersects an existing border, since the border vertex can be split in two. Additionally, two adjacent edges could be split in the middle of a grid or sphere, since the shared vertex can be split.
You can weld only edges that have one polygon attached; that is, edges on a border. Also, you cannot perform a weld operation that would result in illegal geometry (e.g., an edge shared by more than two polygons). For example, you cannot weld opposite edges on the border of a box that has a side removed.
Spins the selected edge or edges in the polygon, changing the direction.
Select one or more edges and then apply Spin to change how the edges subdivide the mesh. Normally the edge spins clockwise, but if you hold down , the edges spin counterclockwise.
Inserts vertices in selected edges.
Select edges, set the number of vertices to insert in each, and click Insert Vertices. The inserted vertices are spaced evenly along each selected edge. Also, the Vertex sub-object level is activated and the new vertices are selected.
An edge selection (top); a smooth shape (center); a linear shape (bottom)
Increasing an edge weight tends to push the smoothed result away.
For instructions for using the caddy, see The Caddy Interface.
Toggles the availability of the Weight control on the The Caddy Interface when Select And Manipulate is active.
At low settings, the edge is relatively smooth. At higher settings, the crease becomes increasingly visible. At 1.0, the highest setting, the edge becomes a hard crease.
For instructions for using the caddy, see The Caddy Interface.
Toggles the availability of the Crease control on the The Caddy Interface when Select And Manipulate is active.