pymel.core.other.shaderfx

shaderfx(*args, **kwargs)
Flags:
Long name (short name) Argument Types Properties
acquireMTextureFromSwatch (amt) int, int, float, unicode  
   
addGroup (ag) unicode  
   
addNode (an) int  
   
breakConnection (bc) int, int, int, int  
   
buildInfo (b) bool  
   
deleteNode (dn) int  
   
edit_action (ea) int, unicode, bool  
   
edit_bool (eb) int, unicode, bool  
   
edit_exposeGrp (eeg) int, unicode, int  
   
edit_float (ef) int, unicode, float  
   
edit_float4 (ef4) int, unicode, float, float, float, float  
   
edit_int (ei) int, unicode, int  
   
edit_string (es) int, unicode, unicode  
   
edit_stringPath (esp) int, unicode, unicode  
   
edit_stringlist (esl) int, unicode, int  
   
getAttributeNodeID (ga) unicode  
   
getConnectedNodeID (gid) int, int, int, int, bool  
   
getConnectedSocketCount (gcc) int, int, int  
   
getConnectedSocketIndex (gci) int, int, int, int  
   
getGroupEndUID (gge) int  
   
getGroupUID (ggi) int  
   
getHwShaderNodeID (rhw) bool  
   
getHwShaderNodeRootGrpID (rhg) bool  
   
getNodeClassName (gcn) int  
   
getNodeCount (gnc) bool  
   
getNodeIDByName (gnn) unicode  
   
getNodeTypeByClassName (gtc) unicode  
   
getNodeUIDFromIndex (gni) int  
   
getPropertyType (gpt) int, unicode  
   
getPropertyValue (gpv) int, unicode  
   
getSettingNodeID (gs) unicode  
   
getSocketCount (gsc) int, int  
   
getSocketIndexByName (gsi) int, unicode, int, int  
   
getSocketName (gsn) int, int, int  
   
getSocketType (gst) int, int, int  
   
help (h) bool  
   
isGroupEnd (ige) int  
   
isGroupFromDisk (igd) int  
   
isGroupStart (igs) int  
   
listProperties (lp) int  
   
loadGraph (lg) unicode  
   
makeConnection (mc) int, int, int, int  
   
manualUpdate (mu) bool  
   
nodeUI (nui) bool  
   
redraw (r) bool  
   
renderSwatchToDisk (rsd) int, int, float, unicode  
   
replaceUI (rui) bool  
   
selectNode (sel) int  
   
sfxnode (n) unicode  
   
start (s) bool  
   
swatchCamera (swc) unicode  
   
swatchGeom (swg) unicode  
   
undoStack (us) bool  
   
update (u) bool  
   

Derived from mel command maya.cmds.shaderfx

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