Long name (short name) | Argument Types | Properties | |
---|---|---|---|
acquireMTextureFromSwatch (amt) | int, int, float, unicode | ||
addGroup (ag) | unicode | ||
addNode (an) | int | ||
breakConnection (bc) | int, int, int, int | ||
buildInfo (b) | bool | ||
deleteNode (dn) | int | ||
edit_action (ea) | int, unicode, bool | ||
edit_bool (eb) | int, unicode, bool | ||
edit_exposeGrp (eeg) | int, unicode, int | ||
edit_float (ef) | int, unicode, float | ||
edit_float4 (ef4) | int, unicode, float, float, float, float | ||
edit_int (ei) | int, unicode, int | ||
edit_string (es) | int, unicode, unicode | ||
edit_stringPath (esp) | int, unicode, unicode | ||
edit_stringlist (esl) | int, unicode, int | ||
getAttributeNodeID (ga) | unicode | ||
getConnectedNodeID (gid) | int, int, int, int, bool | ||
getConnectedSocketCount (gcc) | int, int, int | ||
getConnectedSocketIndex (gci) | int, int, int, int | ||
getGroupEndUID (gge) | int | ||
getGroupUID (ggi) | int | ||
getHwShaderNodeID (rhw) | bool | ||
getHwShaderNodeRootGrpID (rhg) | bool | ||
getNodeClassName (gcn) | int | ||
getNodeCount (gnc) | bool | ||
getNodeIDByName (gnn) | unicode | ||
getNodeTypeByClassName (gtc) | unicode | ||
getNodeUIDFromIndex (gni) | int | ||
getPropertyType (gpt) | int, unicode | ||
getPropertyValue (gpv) | int, unicode | ||
getSettingNodeID (gs) | unicode | ||
getSocketCount (gsc) | int, int | ||
getSocketIndexByName (gsi) | int, unicode, int, int | ||
getSocketName (gsn) | int, int, int | ||
getSocketType (gst) | int, int, int | ||
help (h) | bool | ||
isGroupEnd (ige) | int | ||
isGroupFromDisk (igd) | int | ||
isGroupStart (igs) | int | ||
listProperties (lp) | int | ||
loadGraph (lg) | unicode | ||
makeConnection (mc) | int, int, int, int | ||
manualUpdate (mu) | bool | ||
nodeUI (nui) | bool | ||
redraw (r) | bool | ||
renderSwatchToDisk (rsd) | int, int, float, unicode | ||
replaceUI (rui) | bool | ||
selectNode (sel) | int | ||
sfxnode (n) | unicode | ||
start (s) | bool | ||
swatchCamera (swc) | unicode | ||
swatchGeom (swg) | unicode | ||
undoStack (us) | bool | ||
update (u) | bool | ||
Derived from mel command maya.cmds.shaderfx