Go to: Related nodes. Attributes.
   
You can create even more interesting effects by having one fractal
 node attached to the Amplitude attribute of another.
 
  Aside from the attributes listed here, Fractal inherits many other
  attributes from its parent node, Texture2d.
 
 In the table below, important attributes are shown in bold
 in the description column.
This node is MP safe
| Node name | Parents | Classification | MFn type | Compatible function sets | 
|---|---|---|---|---|
| fractal | texture2d | texture/2d:drawdb/shader/texture/2d/fractal | kFractal | kBase kNamedObject kDependencyNode kTexture2d kFractal | 
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
amplitude, animated, bias, frequencyRatio, inflection, levelMax, levelMin, ratio, threshold, time, timeRatio
| Long name (short name) | Type | Default | Flags | ||
|---|---|---|---|---|---|
| amplitude(a) | float | 1.0 | |||
| animated(an) | bool | false | |||
| bias(bs) | float | 0.0 | |||
| frequencyRatio(fr) | float | 2.0 | |||
| inflection(in) | bool | false | |||
| levelMax(lmx) | float | 9.0 | |||
| levelMin(lmn) | float | 0.0 | |||
| ratio(ra) | float | 0.707 | |||
| threshold(th) | float | 0.0 | |||
| time(ti) | float | 0.0 | |||
| timeRatio(tr) | float | 2.0 | |||