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				Related nodes. Attributes. 
 The Water texture is a parametric texture used to produce
 water effects.  If used as a bump or displacement map, the result
 resembles water waves or ripples.  Water waves consist of linear
 sine waves , whereas water ripples consist of concentric rings
 originating from a drop.  You can control the number, size, and
 speed of both the linear waves and the concentric ripples.
  Aside from the attributes listed here, Water inherits many other
  attributes from its parent node, Texture2d.
  
  In the table below, important attributes have their names listed
  in bold in the description column.
/
| Node name | Parents | Classification | MFn type | Compatible function sets | 
|---|
| water | texture2d | texture/2d:drawdb/shader/texture/2d/water | kWater | kBase kNamedObject
 kDependencyNode
 kTexture2d
 kWater
 | 
Related nodes
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (29)
boxMax, boxMaxU, boxMaxV, boxMin, boxMinU, boxMinV, dropSize, fast, groupVelocity, numberOfWaves, phaseVelocity, reflectionBox, rippleAmplitude, rippleFrequency, rippleOrigin, rippleOriginU, rippleOriginV, rippleTime, smoothness, spreadRate, spreadStart, subWaveFrequency, waveAmplitude, waveFrequency, waveTime, waveVelocity, windU, windUV, windV
| Long name (short name) | Type | Default | Flags | 
|---|
|  | 
| boxMax(bmx) | float2 | 1.0, 1.0 |     | 
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|  | 
|  | 
|  | 
| boxMin(bmn) | float2 | 0.0, 0.0 |     | 
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|  | 
|  | 
|  | 
| dropSize(ds) | float | 0.3 |      | 
|
|  | 
| fast(fa) | bool | true |      | 
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|  | 
| groupVelocity(gv) | float | 1.0 |      | 
|
|  | 
| numberOfWaves(nw) | short | 8 |      | 
|
|  | 
| phaseVelocity(pv) | float | 2.5 |      | 
|
|  | 
| reflectionBox(rb) | bool | false |      | 
|
|  | 
| rippleAmplitude(ra) | float | 0.05 |      | 
|
|  | 
| rippleFrequency(rf) | float | 25.0 |      | 
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|  | 
| rippleOrigin(rc) | float2 | 0.5, 0.5 |     | 
|
| |  |  | rippleOriginU(rcu) | float | 0.0 |      |  |
 | 
| |  |  | rippleOriginV(rcv) | float | 0.0 |      |  |
 | 
|  | 
| rippleTime(rt) | float | 0.0 |      | 
|
|  | 
| smoothness(s) | float | 2.0 |      | 
|
|  | 
| spreadRate(sr) | float | 0.3 |      | 
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|  | 
| spreadStart(ss) | float | 0.005 |      | 
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|  | 
| subWaveFrequency(swf) | float | 0.125 |      | 
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|  | 
| waveAmplitude(wa) | float | 0.05 |      | 
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|  | 
| waveFrequency(wf) | float | 4.0 |      | 
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|  | 
| waveTime(wt) | float | 0.0 |      | 
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|  | 
| waveVelocity(wv) | float | 1.0 |      | 
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|  | 
| windUV(wi) | float2 | 1.0, 0.0 |     | 
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|  | 
|  |