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				Related nodes. Attributes. 
 The Stucco texture can be used as a bump map to create
 a stucco-like finish on a surface.  It has a special Out Normal
 attribute, which you can
 connect directly to the Normal Camera of a shading node to produce
 bump mapping.  (For most 3d textures, you connect the Out Alpha to a
 Bump 3d node, and the output of the Bump3d node to Normal Camera).
 You can also use the Stucco texture as a color map.  It randomly
 mixes its two input colors to create the final appearance of
 stains or clouds.
 Aside from the attributes listed here, Crater inherits many attributes
 from Texture3d.
 In the table below, important attributes have their names shown
 in bold in the Description column.
This node is MP safe
| Node name | Parents | Classification | MFn type | Compatible function sets | 
|---|
| stucco | texture3d | texture/3d:drawdb/shader/texture/3d/stucco | kStucco | kBase kNamedObject
 kDependencyNode
 kTexture3d
 kStucco
 | 
Related nodes
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (27)
channel1, channel1B, channel1G, channel1R, channel2, channel2B, channel2G, channel2R, normalCamera, normalCameraX, normalCameraY, normalCameraZ, normalDepth, normalMelt, outNormal, outNormalX, outNormalY, outNormalZ, refPointCamera, refPointCameraX, refPointCameraY, refPointCameraZ, refPointObj, refPointObjX, refPointObjY, refPointObjZ, shaker
| Long name (short name) | Type | Default | Flags | 
|---|
|  | 
| channel1(c1) | float3 | 1.0, 0.0, 0.0 |     | 
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| channel2(c2) | float3 | 0.0, 0.0, 1.0 |     | 
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| normalCamera(n) | float3 | 0.0, 0.0, 1.0 |     | 
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| |  |  | normalCameraX(nx) | float | 0.0 |     |  |
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| |  |  | normalCameraY(ny) | float | 0.0 |     |  |
 | 
| |  |  | normalCameraZ(nz) | float | 0.0 |     |  |
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|  | 
| normalDepth(nd) | float | 1.0 |      | 
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|  | 
| normalMelt(nm) | float | 0.1 |      | 
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|  | 
| outNormal(on) | float3 | 0.0, 0.0, 1.0 |   | 
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| |  |  | outNormalX(onx) | float | 0.0 |   |  |
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| |  |  | outNormalY(ony) | float | 0.0 |   |  |
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| |  |  | outNormalZ(onz) | float | 0.0 |   |  |
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|  | 
| refPointCamera(rpc) | float3 | 0.0, 0.0, 0.0 |     | 
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| |  |  | refPointCameraX(rcx) | float | 0.0 |     |  |
 | 
| |  |  | refPointCameraY(rcy) | float | 0.0 |     |  |
 | 
| |  |  | refPointCameraZ(rcz) | float | 0.0 |     |  |
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|  | 
| refPointObj(rpo) | float3 | 0.0, 0.0, 0.0 |     | 
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| |  |  | refPointObjX(rox) | float | 0.0 |     |  |
 | 
| |  |  | refPointObjY(roy) | float | 0.0 |     |  |
 | 
| |  |  | refPointObjZ(roz) | float | 0.0 |     |  |
 | 
|  | 
| shaker(sh) | float | 20.0 |      | 
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