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				Related nodes. Attributes. 
 Rock is a solid texture created by blending two distinct
 colors using 3d granular noise.  The result resembles rock.
 
 Used as a bump map, the Rock texture can produce a rough,
 sandpaper-like texture.
 
 Aside from the attributes listed here, Rock inherits many
 other attributes from its parent, 
 Texture3d
 In the table below, important attributes are listed with their
 names shown in bold in the description column.
This node is MP safe
| Node name | Parents | Classification | MFn type | Compatible function sets | 
|---|
| rock | texture3d | texture/3d:drawdb/shader/texture/3d/rock | kRock | kBase kNamedObject
 kDependencyNode
 kTexture3d
 kRock
 | 
Related nodes
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, marble, wood, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (19)
color1, color1B, color1G, color1R, color2, color2B, color2G, color2R, diffusion, grainSize, mixRatio, refPointCamera, refPointCameraX, refPointCameraY, refPointCameraZ, refPointObj, refPointObjX, refPointObjY, refPointObjZ
| Long name (short name) | Type | Default | Flags | 
|---|
|  | 
| color1(c1) | float3 | 0.235, 0.0, 0.0 |     | 
|
|  | 
|  | 
|  | 
|  | 
| color2(c2) | float3 | 1.0, 1.0, 1.0 |     | 
|
|  | 
|  | 
|  | 
|  | 
| diffusion(di) | float | 1.0 |      | 
|
|  | 
| grainSize(gs) | float | 0.01 |      | 
|
|  | 
| mixRatio(mr) | float | 0.5 |      | 
|
|  | 
| refPointCamera(rpc) | float3 | 0.0, 0.0, 0.0 |     | 
|
| |  |  | refPointCameraX(rcx) | float | 0.0 |     |  |
 | 
| |  |  | refPointCameraY(rcy) | float | 0.0 |     |  |
 | 
| |  |  | refPointCameraZ(rcz) | float | 0.0 |     |  |
 | 
|  | 
| refPointObj(rpo) | float3 | 0.0, 0.0, 0.0 |     | 
|
| |  |  | refPointObjX(rox) | float | 0.0 |     |  |
 | 
| |  |  | refPointObjY(roy) | float | 0.0 |     |  |
 | 
| |  |  | refPointObjZ(roz) | float | 0.0 |     |  |
 |