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				Related nodes. Attributes. 
 The Marble texture consists of horizontal layers of one
 material (the Vein), sandwiched between layers of Filler material.
 The Vein is assumed to contain a strong pigmenting agent that
 crosses the boundary and diffuses into the Filler material.
 Aside from the attributes listed here, Marble inherits
 many other attributes from Texture3d.
 In the table below, important attributes have their names
 shown in bold in the description column.
This node is MP safe
| Node name | Parents | Classification | MFn type | Compatible function sets | 
|---|
| marble | texture3d | texture/3d:drawdb/shader/texture/3d/marble | kMarble | kBase kNamedObject
 kDependencyNode
 kTexture3d
 kMarble
 | 
Related nodes
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (33)
amplitude, contrast, depth, depthMax, depthMin, diffusion, fillerColor, fillerColorB, fillerColorG, fillerColorR, normalCamera, normalCameraX, normalCameraY, normalCameraZ, ratio, refPointCamera, refPointCameraX, refPointCameraY, refPointCameraZ, refPointObj, refPointObjX, refPointObjY, refPointObjZ, ripples, ripplesX, ripplesY, ripplesZ, veinColor, veinColorB, veinColorG, veinColorR, veinWidth, xPixelAngle
| Long name (short name) | Type | Default | Flags | 
|---|
|  | 
| amplitude(a) | float | 1.5 |      | 
|
|  | 
| contrast(c) | float | 0.5 |      | 
|
|  | 
| depth(d) | float2 | 0.0, 20.0 |     | 
|
|  | 
|  | 
|  | 
| diffusion(di) | float | 0.5 |      | 
|
|  | 
| fillerColor(fc) | float3 | 1.0, 1.0, 1.0 |     | 
|
| |  |  | fillerColorR(fcr) | float | 0.0 |      |  |
 | 
| |  |  | fillerColorG(fcg) | float | 0.0 |      |  |
 | 
| |  |  | fillerColorB(fcb) | float | 0.0 |      |  |
 | 
|  | 
| normalCamera(n) | float3 | 0.0, 0.0, 1.0 |     | 
|
| |  |  | normalCameraX(nx) | float | 0.0 |     |  |
 | 
| |  |  | normalCameraY(ny) | float | 0.0 |     |  |
 | 
| |  |  | normalCameraZ(nz) | float | 0.0 |     |  |
 | 
|  | 
| ratio(ra) | float | 0.707 |      | 
|
|  | 
| refPointCamera(rpc) | float3 | 0.0, 0.0, 0.0 |     | 
|
| |  |  | refPointCameraX(rcx) | float | 0.0 |     |  |
 | 
| |  |  | refPointCameraY(rcy) | float | 0.0 |     |  |
 | 
| |  |  | refPointCameraZ(rcz) | float | 0.0 |     |  |
 | 
|  | 
| refPointObj(rpo) | float3 | 0.0, 0.0, 0.0 |     | 
|
| |  |  | refPointObjX(rox) | float | 0.0 |     |  |
 | 
| |  |  | refPointObjY(roy) | float | 0.0 |     |  |
 | 
| |  |  | refPointObjZ(roz) | float | 0.0 |     |  |
 | 
|  | 
| ripples(r) | float3 | 1.0, 1.0, 1.0 |     | 
|
|  | 
|  | 
|  | 
|  | 
| veinColor(vc) | float3 | 0.298, 0.0, 0.0 |     | 
|
| |  |  | veinColorR(vcr) | float | 0.0 |      |  |
 | 
| |  |  | veinColorG(vcg) | float | 0.0 |      |  |
 | 
| |  |  | veinColorB(vcb) | float | 0.0 |      |  |
 | 
|  | 
| veinWidth(vw) | float | 0.1 |      | 
|
|  | 
| xPixelAngle(xpa) | float | 0.002053 |     | 
|