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				Related nodes. Attributes. 
 The Snow texture simulates snow that has fallen on a
 surface.  Snow only sticks to parts of the object facing upward,
 and only if they are not too steeply sloped.
 The rest of the object (the part not covered in snow) is rendered
 using the Surface Color.
Tips and ideas:
   - Try combining a Fractal bump map with a Snow color map.
 The snow will only appear on the peaks and valleys of the bump-mapped
 surface.
- To simulate windswept snow, rotate the Snow's 3d placement
 about a horizontal line.
- To make snow appear on all objects in your scene, apply the
 Snow texture as a transparency map on a white shader, and then layer
 this shader onto other shaders in the scene.
Aside from the attributes listed here, Snow inherits many
 other attributes from its parent, 
 Texture3d
 In the table below, important attributes are listed with their
 names shown in bold in the description column.
This node is MP safe
| Node name | Parents | Classification | MFn type | Compatible function sets | 
|---|
| snow | texture3d | texture/3d:drawdb/shader/texture/3d/snow | kSnow | kBase kNamedObject
 kDependencyNode
 kTexture3d
 kSnow
 | 
Related nodes
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, marble, wood, rock, defaultTextureList, place2dTexture, place3dTexture
Attributes (24)
depthDecay, eyeToTextureMatrix, normalCamera, normalCameraX, normalCameraY, normalCameraZ, refPointCamera, refPointCameraX, refPointCameraY, refPointCameraZ, refPointObj, refPointObjX, refPointObjY, refPointObjZ, snowColor, snowColorB, snowColorG, snowColorR, surfaceColor, surfaceColorB, surfaceColorG, surfaceColorR, thickness, threshold
| Long name (short name) | Type | Default | Flags | 
|---|
|  | 
| depthDecay(dd) | float | 5.0 |      | 
|
|  | 
| eyeToTextureMatrix(e2t) | fltMatrix | identity |      | 
|
|  | 
| normalCamera(n) | float3 | 0.0, 0.0, 1.0 |     | 
|
| |  |  | normalCameraX(nx) | float | 0.0 |     |  |
 | 
| |  |  | normalCameraY(ny) | float | 0.0 |     |  |
 | 
| |  |  | normalCameraZ(nz) | float | 0.0 |     |  |
 | 
|  | 
| refPointCamera(rpc) | float3 | 0.0, 0.0, 0.0 |     | 
|
| |  |  | refPointCameraX(rcx) | float | 0.0 |     |  |
 | 
| |  |  | refPointCameraY(rcy) | float | 0.0 |     |  |
 | 
| |  |  | refPointCameraZ(rcz) | float | 0.0 |     |  |
 | 
|  | 
| refPointObj(rpo) | float3 | 0.0, 0.0, 0.0 |     | 
|
| |  |  | refPointObjX(rox) | float | 0.0 |     |  |
 | 
| |  |  | refPointObjY(roy) | float | 0.0 |     |  |
 | 
| |  |  | refPointObjZ(roz) | float | 0.0 |     |  |
 | 
|  | 
| snowColor(sn) | float3 | 1.0, 1.0, 1.0 |     | 
|
| |  |  | snowColorR(snr) | float | 0.0 |      |  |
 | 
| |  |  | snowColorG(sng) | float | 0.0 |      |  |
 | 
| |  |  | snowColorB(snb) | float | 0.0 |      |  |
 | 
|  | 
| surfaceColor(su) | float3 | 0.5, 0.0, 0.0 |     | 
|
| |  |  | surfaceColorR(sur) | float | 0.0 |      |  |
 | 
| |  |  | surfaceColorG(sug) | float | 0.0 |      |  |
 | 
| |  |  | surfaceColorB(sub) | float | 0.0 |      |  |
 | 
|  | 
| thickness(tn) | float | 1.0 |      | 
|
|  | 
| threshold(th) | float | 0.5 |      | 
|