fbxsdk/scene/geometry/fbxlayercontainer.h Source File
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13 #ifndef _FBXSDK_SCENE_GEOMETRY_LAYER_CONTAINER_H_
14 #define _FBXSDK_SCENE_GEOMETRY_LAYER_CONTAINER_H_
54 int GetLayerCount()
const;
73 const FbxLayer* GetLayer(
int pIndex)
const;
119 bool ConvertDirectToIndexToDirect(
int pLayer);
124 #ifndef DOXYGEN_SHOULD_SKIP_THIS
128 void* GT (
int i,
FbxUInt l,
int j);
129 int AT (
void* t,
FbxUInt l,
int j);
130 int GTI(
const char* n,
FbxUInt l,
int j);
133 int AM (
void* m,
FbxUInt l,
void* n =
NULL,
bool b =
false);
140 virtual void Destruct(
bool pRecursive);
145 virtual bool ConnectNotify (FbxConnectEvent
const &pEvent);
#define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
FBX SDK environment definition.
FbxLayer class provides a base for the layering mechanism.
virtual FbxObject & Copy(const FbxObject &pObject)
Copy an object content into this object.
FbxDocument is a base class for FbxScene and FbxLibrary classes.
Contains a collection of FbxLayer objects.
EType
Node attribute types.
The base class of most FBX objects.
EType
Layer Element type identifier.
virtual FbxNodeAttribute::EType GetAttributeType() const
Return the type of node attribute.
virtual void Destruct(bool pRecursive)
Optional destructor override, automatically called by default destructor.
This class is the base class to all types of node attributes.
Base class for elements of layers (FbxLayer).
Class for array of basic elements such as pointers and basic types.