Chroma Keying and Working with Green Screens

The Modular Keyer is a schematic environment, like Batch or Batch FX, that is designed specifically for keying. Within the Modular Keyer, you can choose different Start Modes or presets, which generate node schematics adapted to the different keys you want to pull, such as chroma keys.

When you start the Modular Keyer for the first time, Flame builds a default schematic that includes the 3D Keyer node, in addition to a number of other nodes, that all work well together to create and refine a basic key. This is the 3D Keyer Start Mode.

chroma keying and working with green screens in the Modular Keyer
Note: If you want to reload a keyer setup or BFX from Flame Premium 2013 or prior, consider the following:

Within the Modular Keyer, the keyers are represented as processing pipelines, which are collections of interconnected nodes. As you perform keying tasks in the Modular Keyer, you navigate from node to node to accomplish the final key, displayed in the Result node.

As a general example, you could proceed as follows:

Because it is node-based, you have a lot of flexibility with the Modular Keyer. You can:

Note: All of the legacy keyers had a colour section available in the settings. This colour section of the legacy keyers is only carried over to the Modular Keyer if the legacy keyer setup used the Master Keyer. If any other legacy keyer was used (RGB, Luminance, etc.), the colour section is discarded when the setup is loaded. To retain the colour section of these legacy keyer setups, enable Classic Engine in the Projects and Users dialog box. Also, motion blur data, from the GMask section of the legacy keyers is not carried over to the Modular Keyer.