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Here is a list of all documented class members with links to the class documentation for each member:
- f -
FaceCenter() :
Mesh
FaceCenterTessellate() :
Mesh
FaceNormal() :
Mesh
FaceSel() :
Mesh
Fetch() :
FileManager
FileOpenMatLib() :
MaterialLibrary
FileSaveAsMatLib() :
MaterialLibrary
FileSaveMatLib() :
MaterialLibrary
Fill() :
Bitmap
,
BitmapStorage
Filter() :
TextureOutput
FindBaseObject() :
Object
FindContext() :
ActionManager
FindFn() :
FPInterface
FindInterface() :
CustomAttributeContainer
FindMaterial() :
MaterialLibrary
FindMaterialByName() :
MaterialLibrary
FindMenu() :
MenuManager
FindMtlNameInScene() :
MaterialEditor
FindNodeFromBaseObject() :
INode
FindOpenEdges() :
Mesh
FindRef() :
ReferenceMaker
FindRefParam() :
IParamBlock2
FindTable() :
ActionManager
FindVertsUsedOnlyByFaces() :
Mesh
FitMaterialToMeshIDs() :
Mesh
FitMeshIDsToMaterial() :
Mesh
FlagForeground() :
INode
FlagXrefChanged() :
INode
FlashNodes() :
INode
FlipNormal() :
Mesh
Float() :
CUIFrame
FlushAll() :
SchematicViews
,
TrackView
FlushMtlDlg() :
MaterialEditor
FlushUndoBuffer() :
Application
FNormalize() :
Point3
,
Point4
ForceCompleteRedraw() :
ViewportManager
ForceNotify() :
BaseObject
,
Modifier
FormatRenderTime() :
RenderSettings
Free() :
FPValue
FreeAll() :
Mesh
FreeCaches() :
Animatable
FreeChannels() :
BezierShape
,
Mesh
,
Object
,
PolyShape
,
TriObject
FreeSceneBitmaps() :
BitmapManager
FreeVertexWeights() :
Mesh
FreeVSelectionWeights() :
Mesh
Freeze() :
INode
,
Layer
FromDib() :
Bitmap