Go to: Synopsis. Return value. Related. Flags. MEL examples.
polyBridgeEdge [-caching boolean] [-constructionHistory boolean] [-name string] [-nodeState int] [-worldSpace boolean]
polyBridgeEdge is undoable, queryable, and editable.
Bridges two sets of edges.
In query mode, return type is based on queried flag.
polyAppend, polyAppendVertex, polyBevel, polyChipOff, polyCreateFacet, polyExtrudeEdge, polyExtrudeFacet, polySmooth, polySplit, polySplitVertex, polySubdivideEdge, polySubdivideFacet, polyTriangulate
caching, constructionHistory, name, nodeState, worldSpace
Long name (short name) |
Argument types |
Properties |
|
-worldSpace(-ws)
|
boolean
|
|
|
This flag specifies which reference to use.
If "on" : all geometrical values are taken in world reference.
If "off" : all geometrical values are taken in object reference.
C: Default is "off".
Q: When queried, this flag returns an int.
|
|
Common flags |
-caching(-cch)
|
boolean
|
|
|
Toggle caching for all attributes so that no recomputation is needed.
|
|
-constructionHistory(-ch)
|
boolean
|
|
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
|
|
-name(-n)
|
string
|
|
|
Give a name to the resulting node.
|
|
-nodeState(-nds)
|
int
|
|
|
Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
|
|
Flag can appear in Create mode of command
|
Flag can appear in Edit mode of command
|
Flag can appear in Query mode of command
|
Flag can be used more than once in a command.
|
file -f -new;
polyCube -sx 3 -sy 3 -sz 3; delete pCube1.f[9:17];
move -r -2 0 0; rotate -r -os 0 0 -90;
polyCube -sx 3 -sy 3 -sz 3; delete pCube2.f[9:17];
move -r 2 0 0; rotate -r -os 0 0 90;
polyUnite -ch 1 pCube1 pCube2;
// Now bridge the two sets of border edges
polyBridgeEdge -sv1 12 -sv2 67 -divisions 10
polySurface1.e[9:14] polySurface1.e[42:47]
polySurface1.e[105:110] polySurface1.e[138:143];