You can visualize metadata assigned to vertices, edges, faces, or vertex faces on polygons in Viewport 2.0. Visualize your metadata as color, strings, or rays. Attach metadata stream(s) to your object, and visualize the metadata by enabling Display > Polygons > Metadata > Visualize Metadata via the Maya menu or enabling Metadata > Visualize Metadata via the marking menu. You can also use the showMetadata command.
The File > Cloud Import/Export menu item gives you easy access to files stored on web storage solutions including A360, 123D, and Dropbox. See Import and export files on the cloud.
With Maya and Unity installed on the same system, you can now deliver an unlimited number of polygons directly from Maya into your Unity project using File > Send to Unity. See Export a scene to Unity.
With Maya and Unreal Engine installed on the system, you can now export polygons directly to your Unreal project using File > Send to Unreal. See Export a scene to Unreal Engine.
HumanIK and MoCap sample content previously available in the Visor window is now available online for free at http://www.autodesk.com/maya-creativemarket-samples.
The Autodesk Subscription center has been replaced by the Autodesk Account web site, where you can track and manage your Autodesk products, licensing, services, and benefits with a single sign in. This simplified sign in process makes remembering and managing your account information easier.
See Autodesk Account in the Support section of the Help menu.
Export models, skinned meshes, and animation clips more quickly and easily with the Game Exporter window, designed specifically for game content creators. Avoid navigating unnecessary technical details and options, focusing only on the FBX options that give the results you want.
The Node Editor now supports tabs so that you can visualize multiple graphs and edit them simultaneously, minimizing the need to re-graph. You can create new tabs, rename or duplicate them, tear any of them off into its own window, delete and restore them, and re-order them in the Node Editor. Tab information is saved with your scene.
A new Write Creases Alembic export option lets you save mesh edge and vertex crease data to Alembic caches.
A new Reset selected channels selection preference option lets you clear the channel selection when another object is selected.
You can choose whether or not to display warnings when a MEL variable is declared within the same scope as another variable with the same name. By default, warnings are suppressed. Disable the Suppress Duplicate Variable Messages option in the Script Editor History menu to enable the display of warnings.