You can save a texture or image file to a Ptex map, and then use the map to assign the texture or image to a Description. When you preview the Description, the primitives use the color values from the texture based on their location on the geometry's surface.
To see the texture color values in your rendered Description, you must connect an xgen_ptex_lookup node to a color channel of your XGen hair shader. See Assign Ptex-based textures to Descriptions.
icon beside Primitive Color.
icon beside Primitive Color to save the Ptex map with the image or texture. The previewed primitives display with the textures's colors.